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Stanford's Division of Clinical Anatomy offered a virtual, week-long Clinical Anatomy Summer Program (CASP) to pre-health students interested in learning clinical anatomy, enabling the exploration of Virtual Reality (VR) as a supplemental teaching and learning modality. Students attended lectures, clinical case presentations, and hour-long VR lab demonstrations featuring anatomical models via Engage platform. Students were provided support with setup, operation, and troubleshooting of Oculus Quest 1 headsets and the Engage application. The goal of this study is to evaluate the effectiveness of VR in anatomy teaching, understand the impact VR may have on the overall quality of the learning experience, and assess potential drawbacks to the usage of VR technology as a teaching tool.